![]() ![]() The framing is just not too good at doing its job.Īnd, those sites? The ones without a good framing? They are generally at the correct level of detail. But, also, the level of detail for the towns IS correct and yes, there SHOULD be a framing. Nor is it represent for any of the locales. You want something that the DM can hang their hat on, and the relatively weak description given just isn’t it. Dnd i am a leaf on the wind tv#You want to provide something that makes people think “Deadwood” from the Tv show, or some such. Everything is pricey.” So, you get where the designer wants to go. For New Town we get “Once a small village, now a party spot for miners, filled to the brim with sutlers, gamblers, swindlers, pickpockets, palm-readers, prizefighters, quacksalvers and drunks. Yes, there a small table for each location of encounters, and gossip if appropriate, but, it just doesn’t frame the situation. Its just about the right amount of detail. A few random things, a local business of import, and thats it. I thin each of the towns take one page, so, not excessive in any way. We then get a brief little overview of each of the main locations. Or a list of themes for the DM to hit, like, “Im telling the other sheriff!” and so on. Maybe a page of town events that include things like the sheriff. Instead of the two sheriffs thing being a hook, for example, we need a couple of thrown in events in town. I guess the mine, as the central point of things, might lead to most of them, but, still, it’s a little tenuous. And this is the problem with all of the things going on. But, also, not always straightforward to working it in. ![]() ![]() The two sheriff thing? It appears as a four sentence hook. Now I’m oriented to the information to come! Then there’s a little section on getting started. ![]() We get an overview of all the little subplotty things. Everything can’t be a gun laying on the table. So, (A) that’s a fuck ton going on! I love it! And (B), you NEED a lot going on in one of these. I don’t know … I think I hit all of the major subplots? And there’s some prizefighting giong on … along with some fixin. And there’s a dude in massive debt cause of illegal shit and he owes money and someone else wants their money. And there’s a counterfeiting ring underway with ties to the mine. And the mine chief just got murdered! And there are bandits in the woods that have just gotten more violent. Ought oh! And the POWs are about to rebel … they got a tribal mixed in with them and are hoarding weapons in hiding. Some miners are getting killed in side the mine. Two twins actually, old town and new town. It just falls down a bit on the execution. □ It’s got its own problems, but, fundamentally, its got the right style, the right way of organizing the information for play. And thus the designation of a “cluebox” … I could do without the term but I understand the why of using it … this is a sandbox. It understands the more fluid and open-ended nature of an investigation/mystery. What the designer is trying to do is be able to facilitate the DM running the adventure … and that means organizing the information in different ways for different goals.Īnd that’s what this adventure gets right. When you are doing a social adventure then the format and the way you organize the information for the DM must be changed yet again. Traditional room/key works great for an exploratory dungeon and less well for describing the businesses in town, for example. There’s a proper amount of detail, and way to organize the information, for each type of adventure. It’s got the right ideas, it just needs to figure a few more things out before it is able to be something I would run. This 28 page adventure details a small area with a few things going on … including a MUUUUURRRder! It’s calling itself a “cluebox” to point out that its a non-linear mystery. Times are hard in the Halbek Valley, and your player characters are right in the middle of it all. A counterfeiting scheme, a crooked prizefight racket, a rebellion in the making … and a cold-blooded murder. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |